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Devlog
Submission to Megamitts' Mega Jam 18: Rough, Ready and Roguish
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002 EJECT
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Devlog
Day 8
September 08, 2026
by
Nat Delnova
I came back to this one for SFX. I didn't start adding SFX until game 3, but since this is all about reaction and timing, I felt it could really use some sonic love. Everything's from Soundly Pro...
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Day 2
September 03, 2026
by
Nat Delnova
I still don't have time to source sounds, so this game needed to rest solely on visual cues. I think reaction timing is a great tiny mechanic to build around, and the first thing that comes to mind wh...
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