Day 2
002 EJECT » Devlog
I still don't have time to source sounds, so this game needed to rest solely on visual cues. I think reaction timing is a great tiny mechanic to build around, and the first thing that comes to mind when I think of reacting is hitting the eject button. So that's the game.
As I'm building these, I'm keeping in the back of my mind what kinds of capabilities I'd like to have available in 100 days time. Having buttons to click is nice. But I'm not letting it explode the scope by overthinking what assets I'll need. The first rule of improv applies here.. so the first idea that comes to my brain is getting "yes and-ed" into existence. Things may get weird.
Files
002-eject.zip Play in browser
16 days ago
002 EJECT
OR EXPLODE
| Status | Released |
| Author | Nat Delnova |
| Genre | Simulation |
| Tags | Arcade, Minimalist, tiny-game |
More posts
- Day 810 days ago
