<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>002 EJECT Devlog - itch.io</title><link>https://natdelnova.itch.io/eject</link><description>OR EXPLODE</description><item><guid>https://natdelnova.itch.io/eject/devlog/1657147/day-8</guid><title>Day 8</title><link>https://natdelnova.itch.io/eject/devlog/1657147/day-8</link><pubDate>Tue, 08 Sep 2026 22:11:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I came back to this one for SFX. I didn&#039;t start adding SFX until game 3, but since this is all about reaction and timing, I felt it could really use some sonic love. Everything&#039;s from Soundly Pro...</p>]]></description></item><item><guid>https://natdelnova.itch.io/eject/devlog/1651032/day-2</guid><title>Day 2</title><link>https://natdelnova.itch.io/eject/devlog/1651032/day-2</link><pubDate>Thu, 03 Sep 2026 14:22:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I still don&#039;t have time to source sounds, so this game needed to rest solely on visual cues. I think reaction timing is a great tiny mechanic to build around, and the first thing that comes to mind wh...</p>]]></description></item></channel></rss>